BASE RENT SCHEDULE: 400 CR / 7 DAYS
MARKET BUYOUT VALUATION: 18,500 CR (DAY 1)
OVERNIGHT VENDING FORMULA: BASE + 10% + MARKUP
SECURITY RAID PROBABILITY: TIER 3 CONTRABAND (62%)
CLEAN WATER PARITY: 94 CR / FLASK
IMMUNIVAX SURVIVAL WINDOW: 72 HOURS
// PLAYER VERIFIED ARCHIVE•SECTOR 04 TERMINAL•CALIBRATED FOR STEAM EA v1.0.4

Probably Stolen - Cyberpunk Shopkeeper Sim

Tactical survival guide and real-time economy simulator for Probably Stolen - Cyberpunk Shopkeeper Sim. Calculate lease buyouts, avoid all 12 instant-death failure conditions, and optimize starting class builds before the next station inspection.

PATCH v1.0.4 VERIFIED DATA
2 VICTORY ENDINGS
12 LETHAL CONDITIONS
13 STARTER BUILDS
⚡STORE LEASE BUYOUT & DEBT RUNWAY CALCULATOR
STATUS: ENGINE ACTIVE•CALIBRATION: EA v1.0.4
DAY 12
180 CR
2,400 CR
0 CYCLES
PROJECTED STORE DEED BUYOUTVICTORY 1 TRIGGER
21,120 CR
~196 days at current daily profit
EVICTION RUNWAYSTABLE RUNWAY
24 DAYS
Next landlord payment of 400 CR due in 2 days.
✓
NOMINAL SOLVENCY: Cash flow covers rent cycles and interest. Keep scaling automated vending machine upgrades with Smelter scrap.
// ENCYCLOPEDIA

14 Verified Game Endings

View full endings dossier→
VICTORY 1ENDING #1

Full Cash Buyout

"You sign the deed, and with it, the weight of the rent vanishes, alongside the shadow of the Landlord. The shop is yours, free and clear, a hard-earned victory in a world that's never been kind. For the first time, you stand in control of your future, with nothing but your own ambition to guide you."

  • ✓ Buyout
  • ✓ Accumulate required lump sum before Landlord escalates rent strikes
VICTORY 2ENDING #2

Mortgage Buyout

"You sign the final papers, and with it, the last chains that bound you to the loan shark are broken. The store is truly yours now, free from the threat of repossession, free from the shadow of the underworld. You've beaten the odds, survived the grind, and come out on top. The future is yours."

  • ✓ Mortgage Buyout
  • ✓ Take initial loan shark capital to establish automated vending lines
LETHAL LOSSENDING #3

Rent Eviction

"As a result of failing to pay your rent, you were evicted. Abandoned by your customers, your contact, and even The Mentor, you are forced to go back to the life of a scavenger. It isn't long before the Store is rented out to somebody new, and you find yourself standing on the other side of the counter, haggling for just a few credits more."

  • ✕ You Defaulted On Your Rent
  • ✕ Never allow missed rent to reach 2 consecutive weekly cycles
LETHAL LOSSENDING #4

Loan Repossession

"It's the end of the road. The store is taken from you, and with it, everything you fought for slips through your fingers. The loan shark's cold grip tightens as the walls close in, leaving you bankrupt, homeless, and with nothing but a bitter reminder of how quickly everything can be lost in this unforgiving world."

  • ✕ Repossession
  • ✕ Keep loan shark debt balance below 3,500 CR to control daily interest burn
LETHAL LOSSENDING #5

Security Arrest

"For crimes against the station, the Security arrested you. You were locked up in the brig. While serving your sentence, your store was leased to someone else. After your release, with the store lost, you went back to the life of a struggling scavenger."

  • ✕ Arrested
  • ✕ Store high-tier contraband exclusively in Smuggler Bay hidden compartments
LETHAL LOSSENDING #6

Capital Execution

"For capital crimes against the station, the Security arrested and executed you. After your execution your store was leased to someone else. Your customers quickly forgot about you, and in time, there was no trace of you left on the Station."

  • ✕ Executed
  • ✕ Critical-level contraband trafficking immediately flags capital charges
LETHAL LOSSENDING #7

Framed by Security

"Arrested by the Security on some trumped up charges, you were thrown in the brig. The store was seized and sold to pay for a large fine. You were released after a few weeks, but the store was long gone. You went back to the life of a struggling scavenger."

  • ✕ Framed
  • ✕ Maintain Security faction reputation above neutral threshold
LETHAL LOSSENDING #8

Airlock Lynching

"After one too many offences against the Lower Levels, a mob of angry customers stormed your store. They took everything you owned and you were thrown out of the airlock. This is justice in the Lower Levels."

  • ✕ Lynched
  • ✕ Do not price-gouge essential necessities like clean water and medical supplies
LETHAL LOSSENDING #9

Upper Level Assassination

"After one too many offences against the Upper Levels, a hitman was contracted by the elites of the station to take you out for good."

  • ✕ Assassinated
  • ✕ Never sell counterfeit luxury goods (e.g. fake Hemingway cigarettes) to Upper Level elites
LETHAL LOSSENDING #10

Anti-Revolution Bombing

"After being declared as an enemy of the Revolution, a bomb was planted in your store. The explosion destroyed the store and killed you. The ruin of your store served as a warning to others who would dare to oppose the Revolution."

  • ✕ Bombed
  • ✕ Avoid reporting Revolution underground agents to Station Security officers
LETHAL LOSSENDING #11

Cartel Forced Retirement

"The Cartel decided that you were no longer worth keeping around. You were retired from the business."

  • ✕ Retired
  • ✕ Fulfill Black Market cartel delivery deadlines without shortchanging
LETHAL LOSSENDING #12

Sentinel Autoimmune Collapse

"After skipping one too many Immunivax injectors, your faulty immune system turned on your own body. It wasn't an illness that killed you, it was yourself."

  • ✕ Sentinel Collapse
  • ✕ Take regular Immunivax injector doses; never skip consecutive days
LETHAL LOSSENDING #13

Forced Augmentation Chip

"The Aug population reached a critical point and now operates openly. During the night, a group of Augs broke into your store and forcibly installed an augmentation chip. Security never arrived. The implant activates. You are only a passenger in your own body."

  • ✕ Augmented
  • ✕ Install fortified reinforced shutters before Augment mob density peaks
LETHAL LOSSENDING #14

Vendor Permit Expiration

"You weren't able to secure a vendor permit and were forced to close your store."

  • ✕ No Permit
  • ✕ Renew vendor operation licenses at the Administration office before day 30
View deep tactical walkthrough for all 14 endings→
// BUILDS & METAGAME

13 Starter Class Specializations

S-TIERTOP METAGAME SURVIVABILITY & HIGH CASH ACCUMULATION

Water Merchant

INTERMEDIATE

During your training with The Mentor, you took a particular interest in learning about the Water trade. Clean water is a scarce resource on the station and there is money to be made by those with their hands on the tap.

+Water purification & AquaScan testing equipment+Continuous high demand in Lower Levels-Water containers are heavy and consume storage

Fence

ADVANCED

During your training with The Mentor, you took a particular interest in contraband. You're an established black marketeer, and have even installed a hidden storage compartment in your store to avoid the prying of the station's security.

+Smuggler Bay hidden compartment prevents security seizures+Immediate access to Janitor Underground Exchange--Security reputation

Chemist

ADVANCED

During your training with The Mentor, you acquired a nose for narcotics. You are an expert in the illegal, addictive and lucrative trade of controlled substances. You're not bad in the lab, either, should supply run low.

+Laboratory equipment for synthesizing pharmaceuticals+Highest profit margins per item weight-High security inspection risk
A-TIERRELIABLE CRAFTING & CONSISTENT BUYOUT RUNWAYS

Apprentice

BEGINNER

During your training with The Mentor, no particular specialization piqued your interest. Instead, you spent more time optimising your operation, resulting in less money spent setting up the store.

+Higher initial starting Credit cushion+Ready stock of household and food items-No specialized production machines

Junker

INTERMEDIATE

Before The Mentor found you, you were a scavenger, poor but with solid reputation. Despite your training, you never forgot your past, and have even repurposed your old equipment for your new occupation.

+Starts with Smelting Furnace+Converts scrap metal into high-value Ingots-Furnace emits heat and smoke; requires maintenance

Organ Dealer

ADVANCED

During your training with The Mentor, you developed a grim fascination in the trade of human organs. Certified, ethically sourced organs are legal to trade... but there is more money to be made in illicit stock harvested from living patients.

+Extremely high value transactions+Cold storage preservation container included-Critical contraband severity if uncertified

Pharmacist

INTERMEDIATE

During your training with The Mentor, you took a particular interest in over-the-counter medicines. You learned about the basics of running a pharmacy, helping sick customers and synthesizing drugs.

+Steady customer foot traffic+Legal non-contraband medical goods-Moderate unit margins compared to illegal narcotics

Gunsmith

ADVANCED

During your training with The Mentor, you developed an enthusiasm for firearms and munitions. You learned how to modify weapons, from handmade sidearms to powerful machine guns. With a license in hand, you now fulfill custom orders and earn a steady income arming the residents of the station.

+Class 1 Weapon Permit included+Legal firearm modifications-Expensive raw materials
B-TIERSPECIALIZED PROFESSIONS & NICHE RUNS

Moonshiner

INTERMEDIATE

During your training with The Mentor, you developed a taste for moonshine. You know how to trade, appraise and even brew your own liquor. Moonshine is popular in the Lower Levels due to its low cost, but it is also unregulated and illegal.

+Brewing still kit included+Cheap production using scavenged fermentables-Unregulated liquor is illegal under station statute

Street Food Vendor

BEGINNER

During your training with The Mentor, you developed a passion for cooking and street food. You know how to prepare quick, flavorful meals that cater to the busy residents of the lower levels. Operating a street food stall is a popular and flexible way to make a living, and with the right ingredients, you can turn a tidy profit.

+Cooking stove included+High volume daily sales-Perishable stock spoils if unsold

Hydroponic Farmer

INTERMEDIATE

During your training with The Mentor, you refined your knowledge of hydroponic farming, an efficient way to grow crops in the limited space available on the station. With your expertise, you can help feed the lower levels while making a handy profit.

+Hydroponic crop systems produce renewable food/herbs+Long-term self-sufficiency-Slow growth harvest cycles

Rat Wrangler

NICHE / FUN

To the Mentor's annoyance, you developed a great passion for animal ranching. Rats, more specifically. You've learned the basics of raising rats for meat.

+Animal cages for breeding prolific rats+Cheap continuous protein production-Rats generate feces requiring vacuum incinerator
CHALLENGEHARDCORE MASOCHIST RUNS

Rock Bottom

EXTREME CHALLENGE

The Mentor didn't help you with anything aside from negotiating your lease with the Landlord. You have nothing but the Store, and a will to survive.

+Pure skill test+Zero dependencies on Mentor loans-Zero starting capital, zero gear, zero inventory
Explore full class specialization and perk matrix→