Probably Stolen 13 Starter Classes Tier List & Builds
Verified starting equipment, perk bonuses, penalty traits, and viable economic runways for all 13 specializations in Probably Stolen - Cyberpunk Shopkeeper Sim. Find the optimal class for your playstyle, from high-risk contraband fences to self-sufficient junk smelters.
13 Starter Class Specializations
Water Merchant
INTERMEDIATEDuring your training with The Mentor, you took a particular interest in learning about the Water trade. Clean water is a scarce resource on the station and there is money to be made by those with their hands on the tap.
Fence
ADVANCEDDuring your training with The Mentor, you took a particular interest in contraband. You're an established black marketeer, and have even installed a hidden storage compartment in your store to avoid the prying of the station's security.
Chemist
ADVANCEDDuring your training with The Mentor, you acquired a nose for narcotics. You are an expert in the illegal, addictive and lucrative trade of controlled substances. You're not bad in the lab, either, should supply run low.
Apprentice
BEGINNERDuring your training with The Mentor, no particular specialization piqued your interest. Instead, you spent more time optimising your operation, resulting in less money spent setting up the store.
Junker
INTERMEDIATEBefore The Mentor found you, you were a scavenger, poor but with solid reputation. Despite your training, you never forgot your past, and have even repurposed your old equipment for your new occupation.
Organ Dealer
ADVANCEDDuring your training with The Mentor, you developed a grim fascination in the trade of human organs. Certified, ethically sourced organs are legal to trade... but there is more money to be made in illicit stock harvested from living patients.
Pharmacist
INTERMEDIATEDuring your training with The Mentor, you took a particular interest in over-the-counter medicines. You learned about the basics of running a pharmacy, helping sick customers and synthesizing drugs.
Gunsmith
ADVANCEDDuring your training with The Mentor, you developed an enthusiasm for firearms and munitions. You learned how to modify weapons, from handmade sidearms to powerful machine guns. With a license in hand, you now fulfill custom orders and earn a steady income arming the residents of the station.
Moonshiner
INTERMEDIATEDuring your training with The Mentor, you developed a taste for moonshine. You know how to trade, appraise and even brew your own liquor. Moonshine is popular in the Lower Levels due to its low cost, but it is also unregulated and illegal.
Street Food Vendor
BEGINNERDuring your training with The Mentor, you developed a passion for cooking and street food. You know how to prepare quick, flavorful meals that cater to the busy residents of the lower levels. Operating a street food stall is a popular and flexible way to make a living, and with the right ingredients, you can turn a tidy profit.
Hydroponic Farmer
INTERMEDIATEDuring your training with The Mentor, you refined your knowledge of hydroponic farming, an efficient way to grow crops in the limited space available on the station. With your expertise, you can help feed the lower levels while making a handy profit.
Rat Wrangler
NICHE / FUNTo the Mentor's annoyance, you developed a great passion for animal ranching. Rats, more specifically. You've learned the basics of raising rats for meat.
Rock Bottom
EXTREME CHALLENGEThe Mentor didn't help you with anything aside from negotiating your lease with the Landlord. You have nothing but the Store, and a will to survive.